![]() When asked where he sees “Big Time” in a few years, Alexander is optimistic. “We don’t have a massive budget or six years to build the game, so we borrowed development processes and design thinking that went into earlier MMOs and RPGs.” “Big Time’s development process is a throwback to smaller games from the late ‘90s,” Alexander said. The social game company was then sold to Disney, and Alexander went on to Zynga to work on the now-defunct “PetVille” and “CityVille,” to name a few. $0.00034729 -2.25% Terra Classic (Wormhole)Īlexander has been working in the video game industry since 1992, cutting his teeth on a number of different titles like “Medal of Honor” and “Ultima X” for Electronic Arts for seven years before collaborating with Marc Andreessen and Ben Horowitz on Metaplace.
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